From the course: Maya: Game Prop Creation
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Adding detail and softening edges
From the course: Maya: Game Prop Creation
Adding detail and softening edges
In this video I'll add some detail to my chair. I have continued on the blocking end. I slimmed down the legs because I realized mine were a little too thick. I have also moved in and rotated these backs slightly, so it's got a little more of an arc in the back here, and I snapped the feet down to the floor. I'm ready to start tapering things and adding details, such as the skirts--also playing with the smoothing groups to round over some corners. I'll start to look at adding detail here in the back legs. I'll look at the reference to see where they taper first. We can see on the back legs, it's really after this stretcher that they need to taper--that they're fairly consistent from here most of the way up. I'll taper that down making sure I taper from the outside corner in. Then I'll go and add some skirts in and finally these bars across the middle. I'll pick one of the back legs, I have put both in, and it's very likely I'm going to end up deleting and re-copying or something…
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Contents
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Modeling furniture using simple parts and reusable textures2m 53s
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Planning and analyzing the modeling of a chair4m 56s
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Blocking out the basic form8m 24s
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Adding detail and softening edges6m 42s
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Refining the silhouette12m 9s
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Blocking out the form of a round chair7m 39s
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Adding detail and softening the edges of a round chair5m 20s
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Unwrapping as part of building a texture sheet for furniture14m 36s
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Planning the modeling of a table3m 14s
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Blocking out the basic table form4m 41s
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Adding legs to the table7m 6s
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Breaking up the model for texturing7m 55s
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Laying out the wood texture9m 29s
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Reusing parts to make a round table10m 12s
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