Adding detail and softening the edges of a round chair


show more Adding detail and softening the edges of a round chair provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Game Prop Creation in Maya show less
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Adding detail and softening the edges of a round chair

I have got the curved chair roughly modeled. I have added in the front legs using another bend and a taper to get them tapered and bent. I have also added in a torus, and I have taken a little time to size this, working with the radius and its position back and forth in the chair to get it in the right place. I have bent this back a little bit more and used the curve as part of the nonlinear flare to make sure those legs curve. I feel it's coming along pretty nicely, and I'm ready to work over softening some edges and adding a little more detail. First, I'm going to add some detail to the top.

I don't mind if the edges here are very straight, because adding in extra faces around here would give me a lot of extra geometry. However, I am going to add in the seat because it is not necessarily a huge amount of silhouette, but it's noticeably, well there. It does tend to stick up. I'll press F9, pick the top center vertex, hold Ctrl and press F11 and convert that selection to fac...

Adding detail and softening the edges of a round chair
Video duration: 5m 20s 9h 33m Intermediate

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Adding detail and softening the edges of a round chair provides you with in-depth training on 3D + Animation. Taught by Adam Crespi as part of the Game Prop Creation in Maya

Subject:
3D + Animation
Software:
Maya Unity
Author:
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