From the course: Maya: Game Prop Creation

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Adding detail and hardening edges

Adding detail and hardening edges

From the course: Maya: Game Prop Creation

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Adding detail and hardening edges

I've got my pry bar and sledgehammer in place, and I am ready to see if there is any more detail I need and to work, over my hard and soft edges. It looks like the sledgehammer head is a little bit wide. I am going to scale these in, taking the end faces and scaling them just to bring down that width, and then I'll work over the hard and soft edges a bit. I'll pick these end faces, picking one holding Shift and picking the other, pressing F to focus, so I am zoomed in nice and big, and R for scale. A lot of times in modeling I'll actually scale components like this. That looks a little better; the proportion's right on. I think what I'll actually do to add a little bit more detail is bring this back just a little further and extrude it one more time. I'll hold Shift and right-click and extrude. And in this case because these are aligned to the world axes, their z axis goes straight out because it was started as a box in the perspective view. What this means I can do is grab that z and…

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