From the course: Maya: Game Prop Creation
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Adding detail and hardening edges
From the course: Maya: Game Prop Creation
Adding detail and hardening edges
I've got my pry bar and sledgehammer in place, and I am ready to see if there is any more detail I need and to work, over my hard and soft edges. It looks like the sledgehammer head is a little bit wide. I am going to scale these in, taking the end faces and scaling them just to bring down that width, and then I'll work over the hard and soft edges a bit. I'll pick these end faces, picking one holding Shift and picking the other, pressing F to focus, so I am zoomed in nice and big, and R for scale. A lot of times in modeling I'll actually scale components like this. That looks a little better; the proportion's right on. I think what I'll actually do to add a little bit more detail is bring this back just a little further and extrude it one more time. I'll hold Shift and right-click and extrude. And in this case because these are aligned to the world axes, their z axis goes straight out because it was started as a box in the perspective view. What this means I can do is grab that z and…
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Contents
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Overview of modeling small props1m 59s
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Modeling a sledgehammer6m 11s
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Modeling a pry bar6m 26s
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Adding detail and hardening edges5m 28s
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Unwrapping as part of building a texture sheet for small tools8m 27s
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Modeling a metal ladder8m 51s
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Unwrapping and cloning8m 46s
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Placing the clean texture8m 39s
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Laying out a texture sheet for multiple tools8m 37s
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Painting rusty steel7m 46s
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Adding dirt and wear5m 42s
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Planning for optimal texture usage7m 37s
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Painting dirt and age variations3m 42s
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