Render Models in Maya with Practical Mental Ray Techniques


show more Adding depth of field with the Bokeh lens shader provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the Lighting and Rendering with mental ray in Maya show less
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Adding depth of field with the Bokeh lens shader

The Bokeh Lens Shader in mental ray is the best way to add depth of field effects or depth of field blurring in a scene, mainly because it's easy to control, and it's actually very efficient. Normally rendering with mental ray, you'll find that in your Camera settings, there are some settings here for depth of field. So these are sort of the native Depth of Field effects. These work pretty well; however, you'll find that if you use the Bokeh Lens Shader instead of using these, you get a better-looking render, and it will also be more efficient.

And in this movie, I am just going to describe how to add the shader and why it works better than using these Depth of Field effects. So let's take a look at the render of the scene as it stands right now, without depth of field. So I am just going to create a render from camera1. So here is the scene, and it uses some global illumination, physical light shader on the lamp here. I have a point light behind the camera, which you can...

Adding depth of field with the Bokeh lens shader
Video duration: 10m 39s 4h 56m Intermediate

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Adding depth of field with the Bokeh lens shader provides you with in-depth training on 3D + Animation. Taught by Eric Keller as part of the Lighting and Rendering with mental ray in Maya

Subjects:
3D + Animation Photography
Software:
Maya
Author:
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