Join George Maestri for an in-depth discussion in this video Adding character to a walk: Passing position, part of Character Animation: Maya.
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Let's go a little bit further with our exaggerated walk.…Now at this point, I've just exaggerated that first pose, which is the contact position.…So I have done that at frames 1 and 13, and then I've kind of mirrored that on frame 25.…So this is what we have so far.…It looks good, but we can even go a lot further.…Now, the next pose we're going to work with is the passing position.…Again, we're going to go through this pretty much how we go through the walk,…which is, we're going to block out the contact positions, then the passing…positions, and then the ones in between those.…
So in this case, this is a 12-frame-per-step walk, which means I'm going to go…halfway through the first step to frame 7, which is 1+6, or half of 12, and we're…going got take a look at this passing position.…There's really no line of action to this particular pose, so let's give it…some more strength.…So I am going to start with the hips, which is usually where we start, and I'm…going to move him up.…And in this case, this walk is almost always happening ahead of the feet, so I…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue