Join George Maestri for an in-depth discussion in this video Adding character to a walk: Finalizing, part of Character Animation: Maya.
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At this point, we've got one extreme contact position and another extreme passing position.…So by making these two poses extreme, we've actually made this walk all lot more extreme.…But we can do a little bit more.…Another pose we can play with is a cushion position, where the character puts…his weight on his foot. So we've got that.…It's going to be three frames in-- remember, we have a 12-frame cycle, so half…will be six frames in, a fourth is three frames. So we're going to go from frame…1, 1, 2, 3 to frame 4, and now we are going to get a much stronger cushion…position, and that's where the character's weight comes down on his foot.…
So the first thing we are going to do is we are going to take the hips of the…character and move them down, pretty far.…And just by doing that, you'll see that he kind of cushions in and then pops up.…So by bringing him down further this way, he pops up further when he goes to…that passing position.…So let's contrast this.…Let's take one more look at it. He goes down and then up.…
Prerequisite courses: Maya 2011 Essential Training.
- Using screen-drawing tools for Windows and Mac
- Quickly posing characters with custom MEL scripts and layers
- Understanding forces and their role in creating lifelike animation
- Sequencing and timing pose-to-pose animation
- Fine-tuning transitions
- Animating a character's gait and run
- Crafting realistic facial expressions
- Syncing speech to animated dialogue