Adding character to a walk: Contact position


show more Adding character to a walk: Contact position provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Animation: Maya show less
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Adding character to a walk: Contact position

I've showed you a couple of strategies for affecting the character of a walk. Another way to affect the character of the walk is to be very specific about the poses. And so by doing that, you have a little bit more control over the whole walk. So, let's do a pose-by-pose walk as well. Now, I'm going to start with a walk that's a little bit faster than the one we've been working with. This is a 12-frame walk. In fact, let's go ahead and play this. And as you can see, it's also a little bit longer steps.

So he takes slightly longer steps and he's taking slightly faster steps, because it's only 12 frames per step rather than 16. So what we are going to do is take this walk and exaggerate it a bit, by going through the walk a pose at a time. So I'm going to start at the beginning of the walk. Let's just start at the contact position. As you can see, this character is pretty much straight up and down. Let's give him a little bit more determination ...

Adding character to a walk: Contact position
Video duration: 5m 10s 6h 6m Intermediate

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Adding character to a walk: Contact position provides you with in-depth training on 3D + Animation. Taught by George Maestri as part of the Character Animation: Maya

Subject:
3D + Animation
Software:
Maya
Author:
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