Join Adam Crespi for an in-depth discussion in this video Adding brake light and turn signal controls, part of Vehicle Rigging in Maya.
Adding in the brake lights and running lights, and also turn signal indicators,…follows the same method for the headlights.…We need to add in an attribute, and then get a material on, so we can later connect…it in an expression. First, I'll add in the attributes onto my…Master Control. I'm really looking to keep all the control…in one place here. I'll go in the control master and there's…my extra attributes. I can do it here or in the channel box by…pressing Ctrl + A, and under Edit > Add Attribute.…
First, I'll add in brake lights. We have an option here on how we add this.…Do we want one or two controls? We could say here's one brake light…control, and it can simply get brighter being keyed, if we need when we brake.…Or we can put in normal running lights, and brake lights, and then have a separate…control for it. It's really up to you how you would like…to add these pieces in. What I'm going to do is add in one control…for the brake lights. If they're on, just normal running lights…it's one intensity, and if we need to brake we can simply key that intensity to…
Note: Some experience with polygonal modeling in Maya and beginning knowledge of rigging and constraints will help you get the most from this course.
- Opening and accessing the model
- Scaling a model uniformly
- Creating and cloning controllers
- Parenting the tires and hubs
- Controlling the suspension
- Stitching the rig together
- Writing expressions for the wheels, steering, and body
- Adding brake lights and turn signal controls
- Creating chrome, rubber, and glass shaders
- Applying interior finishes
Skill Level Intermediate
1. Sizing and Zeroing the Model
2. Creating the Controllers
Adding steering locators3m 59s
3. Assembling the Wheels
4. Stitching the Rig Together
Parenting the body2m 19s
5. Additional Functionality and Control
6. Finishing Touches
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