Join Aaron F. Ross for an in-depth discussion in this video Adding bounce, part of Creating Simulations in Maya Dynamics.
Let's play around with some of the Dynamic properties of the Rigid Body node.…First of all, bounce or bounciness.…That's pretty self explanatory. I play this back and you'll see that my bowling…ball is bouncing a little bit.…We of course, can control the amount of bounce.…For any Rigid Body node active or passive you can scroll down in the Channel…box, and you're looking for-- here it is-- Bounciness, and the default value is 0.6…and the range is from 0 to 1.…If I set the bounciness down to 0 then you might expect that we would get no…bounce. You want that and play it back.…
But you see it did bounce a little bit and the reason is that the ground…plane of the bowling alley lane has a bounciness attribute as well, because…it's a passive rigid body.…If you want no bounce at all then both of the objects have to have a bounciness of 0.…I've got my ground plane selected and I'll set that bounciness down to 0 and…rewind and play that back and you'll see literally no bounce and it just lands.…What I recommend is that you set the ground plane's bounciness to an average…
AuthorAaron F. Ross
- Choosing a scale convention
- Laying out the scene
- Modeling proxy objects
- Creating passive and active rigid bodies
- Imparting an initial velocity
- Improving performance
- Applying damping
- Adjusting mass
- Adding a Radial field
- Keying the Active attribute
- Baking the simulation to keyframes
- Creating Hinge and Spring constraints
Skill Level Intermediate
Creating Particle and Fire Effects with Mayawith Aaron F. Ross3h 46m Intermediate
Maya Essentials 5: Animation Toolswith George Maestri1h 20m Beginner
1. Building a Simulation
2. Directing a Simulation
3. Working with Keyframes
4. Applying Dynamic Constraints
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