Join Aaron F. Ross for an in-depth discussion in this video Adding bounce, part of Maya Dynamics: Creating Simulations (2012).
Let's play around with some of the Dynamic properties of the Rigid Body node.…First of all, bounce or bounciness.…That's pretty self explanatory. I play this back and you'll see that my bowling…ball is bouncing a little bit.…We of course, can control the amount of bounce.…For any Rigid Body node active or passive you can scroll down in the Channel…box, and you're looking for-- here it is-- Bounciness, and the default value is 0.6…and the range is from 0 to 1.…If I set the bounciness down to 0 then you might expect that we would get no…bounce. You want that and play it back.…
But you see it did bounce a little bit and the reason is that the ground…plane of the bowling alley lane has a bounciness attribute as well, because…it's a passive rigid body.…If you want no bounce at all then both of the objects have to have a bounciness of 0.…I've got my ground plane selected and I'll set that bounciness down to 0 and…rewind and play that back and you'll see literally no bounce and it just lands.…What I recommend is that you set the ground plane's bounciness to an average…
AuthorAaron F. Ross
- Choosing a scale convention
- Laying out the scene
- Modeling proxy objects
- Creating passive and active rigid bodies
- Imparting an initial velocity
- Improving performance
- Applying damping
- Adjusting mass
- Adding a Radial field
- Keying the Active attribute
- Baking the simulation to keyframes
- Creating Hinge and Spring constraints
Skill Level Intermediate
1. Building a Simulation
2. Directing a Simulation
3. Working with Keyframes
4. Applying Dynamic Constraints
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