Join Mark Lefitz for an in-depth discussion in this video Adding a bounce light, part of Photorealistic Lighting with Maya and Nuke.
So, the next step is we need to add some bounce light to make it feel as though…the light is bouncing off the rocks from behind.…This is frequently used by photographers to really integrate an object into its…surroundings, and we kind of want to the same thing in CGI.…So let's go ahead and do that.…Let's minimize our Render View, select our bodyLines area light, and Ctrl+H to…hide it, and now let's go ahead and go to Create > Lights > Area Light.…
Panels > Perspective. So let's move the area light to the back of the car this time.…This is the light that's coming off the rocks from behind the car, and I am just…going to manipulate the light, moving it, scaling it, rotating it into place.…Let's hit E to rotate the light, and now R to scale it.…We are going to get it nice and narrow, as we can see here.…Now let's go into Panels > Look Through Selected.…Let's get a little bit higher on the car; center it in frame.…
Let's go back to Panels > Perspective.…Bring up our Attributes for the light; select Ctrl+A. We are going to set the…
- Understanding image-based lighting
- Analyzing and color correcting the background plate
- Creating a 3D camera to match the plate
- Lighting with low-quality settings and proxies
- Setting light samples
- Setting up render passes
- Rendering mattes ground shadow, and occlusions passes
- Adding gamma correction in Nuke
- Adding the object to the plate and rendering the final composite
- Retouching the composite using Photoshop
Skill Level Intermediate
Lighting and Rendering with mental ray in Mayawith Eric Keller4h 56m Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
1. Image-Based Lighting
Correcting the HDRI5m 22s
2. Asset Integration
4. mental ray Rendering
5. Creating Secondary Passes
6. Compositing the Rendered Passes in Nuke
7. Final Touch-Ups in Photoshop
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