Join Aaron F. Ross for an in-depth discussion in this video Adding atmosphere, part of Creating Natural Environments in Maya.
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Before we dwell too deeply into fluid shading parameters, I want to just add an…atmospheric effect to this scene.…So one of the indicators of distance in landscape is haze,…so that's atmospheric perspective in our terms.…I am just going to do a little bit of scene management first before I add that haze.…I will select this fluid, and I'll rename it. I will call it cloudsFluid.…I will put it on its own display layer, clicking here, create a new layer.…
I'll rename that layer, and I will call it cloudslayer.…I've already set up some of the basic parameters for that fluid,…so I can just go ahead and hit Ctrl+D to make a duplicate, and I will move that…up, and this new one I'll rename and I'll call it hazeFluid.…I will put it into its own display layer, once again.…We will rename that hazelayer.…
That way it's easier for me to keep track of everything I'm looking at here.…So I will turn off the clouds, I will turn off the lights and the terrain, and I…am just only looking at this haze right now.…
AuthorAaron F. Ross
Recommended prerequisite: Maya 2011 Essential Training
- Laying out the scene
- Sculpting terrain with Soft Selection and the Sculpt Geometry tool
- Creating 2D textures using Artisan and Paint Effects
- Applying 2D and 3D procedural textures
- Building backgrounds with skydomes and matte paintings
- Shaping clouds with Maya Fluids
- Creating non-physical daylight and casting shadows
- Rendering with Maya software
Skill Level Intermediate
Creating Textures and Shaders in Mayawith Eric Keller3h 30m Intermediate
Photoshop CS5 Essential Trainingwith Michael Ninness11h 15m Beginner
1. Terrain Modeling
4. Fluid Clouds
5. 3D Paint Effects
6. Lighting and Rendering
Next steps1m 7s
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