From the course: Maya: Advanced Materials
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Adding another specular layer with coat - Maya Tutorial
From the course: Maya: Advanced Materials
Adding another specular layer with coat
- [Instructor] The coat attributes of the standard surface give us the ability to apply another layer of specular highlights to simulate certain materials, such as thick varnish or heavy glazing. I've currently got my figure of a dancer selected. I'm displaying the standard surface attributes. Arnold Render View is running in interactive production render mode. To see the effect of the coat layer most clearly, I want to temporarily disable my base color. Currently, I've got something connected to the base weight, so I can't just dim that weight down with a slider, but I can change the base color to black and that'll disable the base layer. Click on the base color swatch and set it to black. When the interactive production rendering finishes, let's make a snapshot of that so we can compare it to later versions. Click on snapshot and that's the specular component alone with a roughness of 0.5 and an index of refraction of 1.6…
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Contents
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Rendering the standard surface material7m 36s
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(Locked)
Balancing reflections with Specular Roughness3m 2s
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(Locked)
Using IOR to control reflectivity4m 5s
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(Locked)
Adjusting metalness2m 56s
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(Locked)
Stretching highlights with Anisotropy3m 47s
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(Locked)
Mapping floating-point attributes such as base weight4m 58s
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(Locked)
Adding another specular layer with coat2m 42s
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