We have got our transform constraints basically working.…Let's add a little bit of wind to make our flag blow.…I'll increase the end of my playback range to, let's say, 600 frames, and select…any of those dynamic objects, and go to the Attribute Editor, Control+A, if it's not…already open, and find the nucleus node.…And near the top, you'll see a section that says Gravity and Wind, and we have…got Wind Speed, and Wind Direction.…
The Wind Direction currently is set to 1 in X, so it's positive 1 in the X-axis, meaning…that it's going to blow from left to right in my perspective view currently.…Let's increase the Wind Speed.…I'll give it a value of 100. Play back the simulation, and we're getting a little…bit of wind. Let's increase the Wind Speed to 200; press Enter.…There we go, that's better. And we could change the Direction as well.…
If we wanted it to blow in the opposite direction, then we would set Wind…Direction X to be -1, and that would cause the wind to blow in the negative X…direction, which would be right to left in this view.…
AuthorAaron F. Ross
- Understanding the nucleus solver
- Adopting a scale convention
- Adjusting nCloth and nRigid attributes
- Creating and animating nConstraints
- Editing nConstraint membership and influence
- Smoothing nCloth with subdivision surfaces
- Storing and manipulating simulation data with nCache
- Improving simulation quality and efficiency
- Dressing an animated character
- Painting dynamic attributes such as Stickiness
- Simulating many objects such as falling leaves
Skill Level Intermediate
1. nCloth Basics
2. Simulating Dynamic nCloth
3. Directing nCloth
4. Optimizing Performance
5. Integrating nCloth with Animation
6. Simulating Special Effects
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