Join Aaron F. Ross for an in-depth discussion in this video Adding a Gravity field, part of Maya Dynamics: Creating Simulations (2012).
A Dynamic Simulation won't do anything if there are no forces acting in the world.…I have correctly set up my scenes, so that the collision objects have all been…made passive and my low level of detail dynamic objects have all been made…active but again, nothing will happen if there are no forces in the world.…And I can apply forces in different ways. One is to use a Field.…In Maya Language a Field is an object that affects dynamic objects.…
You can add gravity,…you can add wind, or whatever you want in order to influence the behavior of…the dynamic objects.…The Maya Rigid Body Dynamics Solver does not have gravity by default.…So we will need to add that.…I can select one or more objects and add gravity.…Let's just do the bowling ball first.…I've got that selected. Maybe I will move it up a little bit so we can see…the effect of gravity.…With it selected, I'll go into my Dynamics menu set and Fields and you will see…they are bunch of them there and these are really cool by the way, because the…
AuthorAaron F. Ross
- Choosing a scale convention
- Laying out the scene
- Modeling proxy objects
- Creating passive and active rigid bodies
- Imparting an initial velocity
- Improving performance
- Applying damping
- Adjusting mass
- Adding a Radial field
- Keying the Active attribute
- Baking the simulation to keyframes
- Creating Hinge and Spring constraints
Skill Level Intermediate
Maya: Particle and Fire Effects (2011)with Aaron F. Ross3h 46m Intermediate
1. Building a Simulation
2. Directing a Simulation
3. Working with Keyframes
4. Applying Dynamic Constraints
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