Learn how to add sound to your animations in Maya 2017. In this instructional video, George imports an audio file into Maya and allows it to display on the timeline. He demonstrates how to scrub animation with live sound as well as how to adjust the timeline. He then shows how to switch between multiple sound files.
- [Voiceover] Now let's take a quick look…at how to animate with sound.…Now here I have my simple box animation,…and it's really just a simple box jumping up and down.…So let's go ahead and add a sound effect to enhance that.…Now sound in Maya is imported,…so I have to go into file, import.…And then I need to go into my project,…and then under sound, I should have a file called boing.wav.…And if I import this, it should show that on my timeline.…
Now when you work with sound,…you do need to make sure that…your animation preferences are set correctly.…So I'm going to go ahead over…here to my animation preferences,…and you want to make sure that you are going in real time.…Now if you don't have it set to this,…it may not play accurately.…So make sure you're set to real time.…Now when I play this,…it should play the animation along with the sound.…But you notice here that the sound itself…starts right around frame two or three,…you can actually see it here on the timeline.…
But if I click on my box,…my first key frame is at frame 10.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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