Join George Maestri for an in-depth discussion in this video Add rocker arms, part of Rigging Mechanical Objects in Maya.
- So now we have the pushrods working.…In fact, I've gone ahead and just left the animation on…so we can kind of see how this works.…So now let's go ahead and move up the chain…and work on what the pushrods are pushing,…which is these beams.…So what we need to do is to get these rocking up…as the pushrods push them up.…So I'm going to go ahead and just move this…up out of the way so that you can see…how the pushrod kind of moves up here.…So how this is going to work is…we're going to create a locator…and then this is going to use that locator to aim at.…
So let's go ahead and start by creating a locator.…Going to go ahead and move that up.…And then, I want to snap this to the top of that pushrod.…So I'm going to go ahead and do Snap to Points…and just kind of snap it up there at the very top.…And then I'm going to go ahead…and move my beam back into place.…And its place is always zero…which is a very nice place to be.…So now I want this to aim at the locator.…But before we do that, I want to take that locator…and put it into a hierarchy.…
- Setting up a scene in Maya
- Setting up joints to control pistons
- Creating a push rod
- Simulating springs
- Syncing gears to the crankshaft
- Creating a belt drive with wire deformers
- Rigging the conveyor belt
- Preventing flipping in motion paths
- Finalizing the scene
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Rigging Pistons
2. Cams and Rocker Arms
3. Gears and Pulleys
4. Rigging a Conveyor Belt
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