Join George Maestri for an in-depth discussion in this video Add the remaining panels, part of Rigging Mechanical Objects in Maya.
- So now we have the first panel working,…so when I go through the entire system…it rotates around, matches the motion of the drums,…and we can do as many rotations as we want.…So now that we have the fundamental theory in place,…all we have to do is distribute this over multiple panels…to make the entire conveyor belt.…So we can do this by selecting the first panel,…and let's go into our Outliner here.…And we have our first panel,…it's called Conveyor_Panel_01.…
All we have to do is duplicate that…to create a second panel.…In fact I'm going to go ahead and move this down…so these are all together.…In fact we can group these, might make it easier.…So now I have Conveyor_Panel_01 and 02,…and if I run this you'll see…that Conveyor_Panel_02 isn't moving.…Well, that's because it's not attached…to a motion path and it doesn't have an expression on it.…So what we have to do is repeat the process for each panel.…
Now I'm going to do this manually…so you can understand it,…but once you understand the process…you probably can write a script…
- Setting up a scene in Maya
- Setting up joints to control pistons
- Creating a push rod
- Simulating springs
- Syncing gears to the crankshaft
- Creating a belt drive with wire deformers
- Rigging the conveyor belt
- Preventing flipping in motion paths
- Finalizing the scene
Skill Level Intermediate
Rigging a Cartoon Character in Mayawith George Maestri2h 34m Intermediate
1. Rigging Pistons
2. Cams and Rocker Arms
3. Gears and Pulleys
4. Rigging a Conveyor Belt
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