Real world objects tend to blur when photographed. In Maya’s Software renderer, this effect can be duplicated using motion blur. In this video, George demonstrates how to create motion blur. He shows how to manipulate key attributes in the Maya Software renderer to create a motion blur effect, and then shows how to amplify or diminish this effect.
- [Voiceover] Whenever we take a picture…of an object that's moving,…we get some degree of motion blur.…Now the amount of motion blur will depend…on how fast the object is moving…as well as how much the shutter is open.…Now we can simulate this effect in Maya…using motion blur as well.…So let's take a look at this scene.…If we scrub through it you'll see that we have…this rocket going across the screen.…Now if we were to play this animation…and the object's moving fast enough,…you might get a stutter effect when you view it at speed.…
Now motion blur will tend to smooth this out.…Now the easiest way to see motion blur…is in the Viewport.…We have a button right here that actually…turns on motion blur.…So if I move this object, you can see how it blurs.…And then I can turn it off or on.…Now if we want to we can configure this…by going into Viewport two point oh…and going into our options.…And then under motion blur we can enable it,…which is the same as turning on this switch here.…
And then we can also turn on how much.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.