Depth of Field mimics the focus effects found in real world cameras. Learn how to create depth of field effects in Maya’s software renderer. In this video, George demonstrates how to create depth of field and focus effects in Maya. He shows how to set the focal point of the camera as well as how to adjust key attributes involved in the effect.
- [Voiceover] When you use cameras in real life…having things in focus is important.…And focus can be used overall to highlight certain…objects in the frame.…Maya also has a way to create camera focus effects…and that's called depth of field.…So let's take a look at how this works.…Here I have a simple image setup…with a camera and let's go ahead…and look at the camera attribute editor.…So I'm gonna go ahead and select my camera…and then go into camera attribute editor.…
Now if we scroll down…we should be able to find a depth of field rollout here.…And all I really have to do is just click this on…and it should show up in the viewport.…Now as you can see we are getting a focus effect…but this isn't really what we want.…We'd like something actually to be in focus.…Now the reason things are not in focus…is that the camera is focused a distance five units away.…And obviously there's nothing in that distance…that can be in focus.…
So how do we figure out how far away…from a camera an object is?…Well we can do that using what's called a heads up display.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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