In this video, learn how to add a camera to the scene to set up the framing of the final image.
- [Instructor] If we want to create a final image, we will need to render, and rendering requires that we have cameras and light. So let's start off with cameras and set up a camera in Blender. Now by default, Blender scenes do have a camera in the scene, and here it is in the outliner, it's called camera. And if I select this in the outliner, you'll see that this little line shows up as orange and that's because that's the camera right there. And if I orbit around, you can see how that camera is in the scene. Now in order to actually frame my scene, I will need to look through the camera. So I can look through the camera by pressing this button here which toggles the camera view. Now, if I want to change this view, the best way to do it is to go into what's called a quad view. So if we go into View, Area, Toggle Quad View, you can see we now have a top, front, and right orthographic view as well as our original perspective view. So if I go into this perspective view and toggle my camera view, I can select this camera, select my Move tool, and now I can move it and see exactly what that camera sees. So I can use my Move and rotate tools to position the camera exactly the way that I want. And I can also effect other attributes of the camera. Now with the camera selected over here in the properties panel, we should have the camera highlighted. And if so we can show what type of camera it is as well as the focal length. So I can, for example, change the focal length, I can zoom in, or go wider. I'm going to leave it at 35 millimeters. Now we can also go down and add in additional effects such as depth of field and so on. Now, when we render we also need to render at a specific aspect ratio. And we can affect that here by going into this Context tab. And this is our resolution, in this case it's 1920 by 1080 and that's HDTV resolution and that should be good for our purposes. So go ahead and continue to position your camera and frame up the scene the way that you want.
- Navigating 3D space
- Connecting objects through hierarchies
- Modeling geometry
- Sculpting in 3D
- Creating patch-based surfaces
- Creating and applying textures and materials
- Rendering 3D projects
Skill Level Beginner
1. Understanding 3D Space
2. Modeling and 3D Geometry
3. Patch-Based Surfaces
4. Textures and Materials
5. Rendering Images
6. Introduction to Blender
7. Introduction to Maya
8. Introduction to 3ds Max
9. Introduction to Cinema 4D
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