Join George Maestri for an in-depth discussion in this video Accessorizing, part of Modeling a Cartoon Character in Maya.
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We have all the parts that we need…to animate the character at this point.…We've got eyes, and a mouth,…and we have eyebrows, and all of that,…but there are times when you may need…accessories for your character,…or you need to model in some additional items,…such as clothing.…So, let me just show you a few strategies…for adding to your character.…Now, right now we have a character…who is kind of naked.…He really doesn't have any clothes and…that might just work just fine for this…particular character and what he needs to do.…
But if we want, we can add…additional detail to the model,…to model in something, say like pants or a shirt.…So, let's go ahead and take a look…at how to do something like pants.…So for pants, you need to determine,…well, where is his waist and…what needs to happen?…Well, we can actually do pants…with something like a texture,…or if you want to be a little bit more specific,…we can model in some detail for…some creases and some seams.…So, we can do that just by adding in…some additional details.…
- Designing a character
- Creating a turnaround
- Blocking out the body
- Modeling facial features
- Creating arms and legs
- Adding details: teeth, eyes, eyebrows, etc.
- UV mapping the character
- Adding textures and materials
Skill Level Intermediate
1. Basic Design
2. Modeling the Character's Body
3. Creating Arms and Legs
4. Adding Details to the Character
5. UV Mapping the Model
6. Textures and Materials
Texturing eyes5m 31s
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