From the course: Introduction to 3D
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3ds Max interface and overview
- [Instructor] The 3ds Max interface is fairly straightforward, we have a number of menu options as well as windows that can either float or be docked to the interface. Now I'm going to show you the default standard interface, and you can change that around however you want, but with the default interface, we have a menu along the top, and that has things such as file, edit, a number of tools that we have, as well as a bunch of other menu options. Now on the top right hand corner of the interface, we have a switcher here that allows us to switch between different interfaces, so I have the default interface here, and we can go into a design interface, what's called a modular mini interface, as well as back to default. Now you can create your own interfaces as well if you have a certain layout that you like, you can save those. Now below the main menu we have some icons that allow you to quickly access common functions, such…
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3ds Max setup1m 24s
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3ds Max interface and overview3m 39s
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Viewports and navigation in 3ds Max4m 51s
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Selecting objects in 3ds Max2m 13s
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Move, rotate, and scale in 3ds Max4m 29s
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Create hierarchies in 3ds Max3m 4s
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Add color in 3ds Max4m 38s
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Add texture in 3ds Max4m 5s
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Add cameras in 3ds Max3m 40s
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Set up lights in 3ds Max5m 2s
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Rendering in 3ds Max3m 27s
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