Become familiar with the processes involved in projecting 2D bitmap images on to NURBS surfaces. In this instructional video, George takes a NURBS surface and uses the projection tools in Maya to accurately apply the map to the surface. He then shows you how to adjust and refine the placement of the map that has been applied.
- [Instructor] One more way to place textures on surfaces…is to actually just paint the textures themselves.…And we can do this by using Maya's 3D Paint Tool.…So, let's take a look at how this works.…We've got 3D Paint under the Rendering menu set…Now, before I do anything,…I'm going to go ahead and turn off a layer here.…We have two layers, one is for the ground itself,…the other is for all the other stuff.…So, I'm going to turn off the stuff…and just leave the ground and go ahead and select that.…
And I'm going to go into Texturing, 3D Paint Tool…and I want to make sure that I click the options here…because we're going to be working with this quite a bit…and this brings up the tool settings.…Now, this allows me to float a brush above this surface…but notice how there's a big, fat X…in the middle of the brush.…And that means we can't paint anything.…And that's because we need to assign…a texture map to that surface.…So, we do this by going down to the bottom…of our tool settings and, under File Textures,…we select which attribute we want to paint.…
First explore the basics of the Maya interface, including selecting and manipulating objects, organizing scenes, and customizing the interface. Next, learn about polygonal modeling, creating and refining meshes, sculpting, and working with NURBS surfaces. Once you understand modeling, discover how to create and apply materials—adding color, texture, and reflectivity to your creations. Then integrate cameras, lighting, and effects into the rendering process, and leverage the new Arnold for Maya renderer. Last but not least, instructor George Maestri show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal models
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Rendering in Arnold
- Animating in Maya
Skill Level Beginner
Q: This course was updated on 11/15/2017. What changed?
A: New videos were added that cover Quad Draw, UV mapping complex objects, overrides in Render Setup, working with the Time Editor, and creating animation clips.
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. NURBS Modeling Techniques
8. Refine NURBS Models
9. Create Materials
10. Apply Materials and Textures
11. Render in Maya
12. Render in Arnold
13. Animate in Maya
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