Create custom textures on 3D surfaces using Maya’s 3D paint tool. In this video, George demonstrates how to use the 3D paint tool in Maya 2017. He creates a texture, then uses the brush interface to interactively paint into this texture on a 3D model. He shows how to manage the texture size and other attributes for the image.
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- [Voiceover] One more way to add textures…to your objects is to simply paint them.…Maya has 3-D paint tools, and those can be used to add…color and texture to your objects.…So let's go ahead and just paint this simple scene here.…We have a ground plain and a forest scene on top of that.…I'm going to go into my channel box,…and I have this ground layer here,…and I have this layer for the stuff on the ground,…so I'm going to turn off that layer,…and let's just paint the ground.…
So I'm going to select it, and then…in my rendering menu set, I'll find…Texturing, 3-D Paint Tool.…Go ahead and click on the options.…Now when I first do this, I'll get…a little X through my brush, and that means…that I can't use that brush because there…are no textures applied to this object as of yet.…It's a blank material.…I need to have a bitmap into which I'm going to paint.…If I go over to my tool settings here,…you'll see I have all of my brush settings,…but down here under File Textures,…I can apply this to whatever attribute I want.…
It starts with the basics of selecting and manipulating objects and organizing scenes, as you learn the interface and explore Maya's features. Author George Maestri then takes you through polygonal modeling, creating and refining meshes, sculpting, and NURBS modeling. Once you understand modeling, George will show how to create and apply materials to surfaces—adding color, texture, and reflectivity. He'll then integrate cameras, lighting, and depth-of-field effects into the rendering process, using the built-in software renderer, mental ray, and the new Arnold for Maya renderer. Last but not least, he'll show how to add movement and life to your work with Maya's animation tools.
- Getting familiar with the Maya interface
- Configuring viewports and workspaces
- Selecting and manipulating objects
- Creating hierarchies and layers in scenes
- Creating polygonal objects
- Modeling and refining polygonal meshes
- Working with subdivision surfaces
- Sculpting a basic landscape
- NURBs modeling
- Projecting curves on surfaces
- Creating and applying materials and textures
- Adding lights and cameras to a scene
- Adding depth of field and motion blur
- Animating in Maya
Skill Level Beginner
Maya 2016 Extension 2 New Featureswith George Maestri1h 24m Intermediate
Rigging Mechanical Objects in Mayawith George Maestri1h 27m Intermediate
Modeling a Cartoon Character in Mayawith George Maestri3h 6m Intermediate
1. The Maya Interface
2. Select and Manipulate Objects
3. Organize Maya Scenes
4. Create Polygonal Models
5. Model Polygonal Meshes
6. Refine Polygonal Meshes
7. Sculpt Meshes
Sculpt a basic landscape4m 51s
8. NURBS Modeling Techniques
9. Refine NURBS Models
10. Create Materials
11. Apply Materials and Textures
12. Render in Maya
13. Animate in Maya
14. Render in Arnold
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