In this video, learn the different workflows that can be used when working with Maxwell Render, along with a number of considerations related thereto.
- [Male Instructor] Wanting to use Maxwell as you renderer? You have two ways in which you can do or approach that. Now, the method or workflow that you choose will be a personal one, and ultimately, it is what suits your style or requirements best. Over time, you will develop a preference to one or another as you get to know Maxwell and the workflows, but you may from time to time be required to use both anyway In this lesson, we will discuss the workflow options available to you when working with Maxwell. Firstly, Maxwell render has a stand-alone scene setup or staging interface, which is called Maxwell Studio, and this is the interface I currently have open on my screen.
Alternatively, Maxwell offers plug-ins for many modeling applications as well as for a couple of compositing applications. At the time of creating this course, this is a list of the available application plug-ins. These plug-ins allow you to use Maxwell from within your preferred applications instead of using the stand-alone studio interface. Here, for example, you can see the Maxwell plug-in integrated into the Modo Modelers user interface. So why would you use one method over another? The benefit of the stand-alone staging interface like Maxwell Studio is that you are not dependent on any particular modeling application to create your assets.
Since Studio has the capability to import common mesh formats, you have the freedom to use whichever modeling software you prefer. As long as you are able to export your asset from your preferred modeler, in, for example, an OBJ or an FBX format, you can bring those assets into Maxwell Studio, where you can then do your scene staging, your lighting setups, compose your camera positions and angles, bold and apply necessary materials, and output your final render from there.
As a modeler, I do from time to time use other modeling applications and not having to re-learn that application's render engine as well allows me a lot of flexibility, and I am still able to get my final renders out in good time. Considering the plug-in option, since you will probably already be familiar with your modeling application, scene setup, in most cases, will be much quicker than within the Maxwell Studio interface, given that each application is only as good as its user.
In this course, we will be learning specifically about Maxwell Studio interface, as I mentioned before, but also, we will be learning about the Maxwell Render interface and the Maxwell Material interface. Learning these interfaces, particularly studio and the material editor, is what will give you the understanding to work with and know Maxwell Render. Once you know these, you will spend minimal time acquainting yourself with the plug-in for your preferred modeling application, if you chose that workflow approach instead.
Once you have completed this course, I'd wager that the most difficult part, when you get to learning your plug-in, will merely be to learn where all of the functions of that plug-in have been integrated within your specific application, which, as I said, is probably going to take you no time at all. With Maxwell Studio, as long as you can get your assets out from your extraction application in a Maxwell supported mesh format, you can do all of your staging then within Studio. I recommend that when you've completed this course, if a plug-in is available for your preferred modeler, that you do explore the plug-in workflow as well so that you can decide for yourself which of these approaches will be better suited to your own requirements.
To sum up then, knowing Maxwell Studio and the other Maxwell interfaces that you will learn in this course will teach you the full capabilities of what the software offers, which in turn, will be knowledge that is easily transferred to any of the available modeling and compositing plug-ins that Maxwell supports.
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options