The viewport has a number of menus. In this video, learn about their commands, as well as features to help you better utilize the viewport as a whole.
- [Instructor] With our attention still…on the view port panel,…you will notice that in the head above the panel…there is a number of drop down menus or buttons…if you like…and to right of them a bunch of default view icons…which is what we will be covering in this lesson.…Now from the library, go ahead and add the orb scene.…The first drop down is the camera selection menu…where you can either select…the built-in perspective free view camera…which is currently the active camera…and any physical cameras that have been added to the scene…will also be found here.…
Select camera from this menu…and you will now be looking at the orb…through the selected camera.…From the object manager select an empty space…to deselect any selected objects…just so we can have the view port uncluttered.…Beside the camera selection drop down…you have the shading mode selection menu…from where you can select the different shade modes…you want all your scene objects to be displayed as.…For example, let's select the option hidden line…or let's try textured which will display the object…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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