In this video, learn about the Maxwell Studio library; how to customize it, how to load assets from it, and how to add and develop your own library.
- [Man] Before we get into the details of each panel…and so we can have access to all the properties…and frankly, to give us something more…than nothing to look at,…let's first learn how to add geometry into our scene.…We have already seen,…when we learned about Maxwell's file types,…how to open and save scenes.…So other than opening existing scenes,…when you have a scene to which you want to add assets,…you can either from the File menu Import,…and note Maxwell is able…to open most common interchangeable file formats…like .obj, .stl, .3ds, et cetera.…
Or you can use the built-in Maxwell Library…where currently the panel is linked to the bottom toolbar.…Selecting it from here presents…the detached Standard Libraries panel.…And this panel has various sections…currently offering light setups,…which are ready-to-use stage scenes,…a number of light meshes with relevant emitters…and materials applied.…And note that the sections can be collapsed if needed.…And we also have a selection of primitives…and ready-to-render scenes at the bottom.…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
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