In this video, learn how create and adjust the very popular area emitter or light in Maxwell Studio, and its available parameters.
- [Narrator] Now that you have an emitter applied…and your scene is illuminated,…let's look at the different parameters of each type…of emitter and a few additional things in between.…Starting with the area emitter,…start the interactive preview.…Rotate the plane on the X axis to -50,…so we can see the illuminated face…within the interactive preview.…With an area light you can set the color…of the light and the intensity separately.…
You have from the emission drop down three ways…in which you can adjust the color of the emitter.…Selecting color allows you to use the color picker…to change the light's color.…Changing the color tints the light emission.…For realism, always add at least…the slightest hint of color to your lights.…A more accurate way to select a color for your light…emission is to use the Kelvin temperature scale.…Notice beside the color swatch that you have a toggle…to switch to temperature mode instead of the color picker.…
This will adjust the color according to the Kelvin scale,…but only the color, not the brightness, or the intensity.…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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