Sometimes an object can have more than one UV applied to it, or you may need to apply a different projection set for a different result.
- [Instructor] In this lesson, we'll take a look at…working with UVsets in Maxwell.…If you intend applying textured materials to your object…for correct representation, the object must have a UVset.…Let's start by selecting pin1…and within the Object Parameters,…go to the Geometry tab.…Within the Geometry tab you will find the UVset parameters…for the object.…For the pin1 object, the UV list box…indicates that the pin has a single UVset applied.…
To see a representation of the object's UV,…you can change the view port shading mode…to either Textured or Textured decal.…These two shading modes display a UV test texture…to the object in the view port.…Back in the Geometry tab,…to view a UVset parameters, you need to have it selected.…Any imported object with a UV will have it's projection type…automatically set to Locked by Maxwell.…Since where UV was specifically created for an asset,…you would want to be using that.…
The first or initial UVset added…will always be allocated to channel zero.…Using the New button, add two more UVsets.…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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