In this video, learn about the Spot light parameters, and also how to set up and use IES lights within your scene.
- [Instructor] We have two more emitters to look at,…the Spot and IES emitters.…And we'll also take a look at how to block objects…from being effected by emitters.…Starting then with the spotlight.…Apply the spot emitter to the light source object.…Change the emitter type to spot…and start up the interactive preview.…What you should note is that, unlike the area emitter,…the spot emitter is not visible in the render.…
This is true even if you rotate the interactive preview…so you can see the emitting side of the light.…It is not visible.…Change the type to area again…and there you see it.…And back to spot and now you don't.…This is a characteristic of the spotlight…that you want to keep in mind.…But what if you did want to hide an area light…during your render.…Switch back to an area light for a moment.…
Then go to the objects appearance tab…and select the hidden from camera option.…And then the area light is no longer visible to the camera,…but it still lights the scene.…Make it visible to the camera again.…Then switch it back to the spot type light.…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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