In this video, learn about the local and web resources available in Maxwell Studio, along with how the History and Console panels work.
- [Instructor] To wrap up our review of Studio's panels…we have a few more to consider.…Starting with a new scene on the bottom toolbar,…you will find the Resources Browsers panel.…This panel is simply a file type browser…within Maxwell Studio,…allowing you to browse your local disc…specifically for HDR images,…MXM material files, and textures.…For each of these file types the Resource Browser shows…a preview on the right panel for these materials,…textures, and HDRI images.…
You can adjust the preview size…by selecting in the top right of the panel the blue orb.…To add a material to your scene…simply drag and drop it to the Materials panel.…A material can also be dragged from the Materials list…into the Material browser to export them.…Which is an easy way of saving and organizing…your own material libraries.…It is also possible to select several materials at once…and drag them to the Material browser.…Additional functionality, like being to create folders…and delete files would have made…the Resources Browser much more useful.…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.