Maxwell Render makes use of object modifiers to manipulate or modify an objects physical topology. Extensions allow you to create scene assets.
- [Instructor] In this lesson, I'll give you…a high level overview of some of…the available object modifiers and extensions…found in Maxwell Studio.…Getting the most out of many of these…modifiers and extensions will require…an in-depth look at how the parameters work…and is outside the scope of this essentials course.…There are, however, a few that I would like…to show you that you may find useful.…In Maxwell Studio, within an object's parameters,…there is a Modifiers tab.…Available modifiers can be added from the New dropdown menu.…
And let's start by looking at the Subdivision modifier.…The Subdivision modifier allows you…to subdivide a low polygon object…for a smooth representation…and takes place at render time.…Currently, the pin in the interactive preview panel…is at its lowest polygon level.…Low poly objects make for a lighter scene,…allowing you to better utilize your system resources.…The Subdivison modifier will only…take effect at render time, again,…reducing unnecessary scene overhead.…
I'll leave the parameters at their defaults…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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