Maxwell Render offers a feature known as Multilight, which allows you to adjust—on the fly or after your render—the intensity and color of your lights.
- [Narrator] Continuing from the previous lesson…we will continue our exploration of Maxwell Render's…stand alone interface and features.…In Maxwell Render, to switch between camera…and render options parameters the relevant tabs…are found at the bottom left of the interface.…The large rendered view can be zoomed with the mouse wheel,…or see available options from the context menu.…You can switch to pan mode with the P key,…or use the middle mouse button.…
Down at the bottom is the preview window.…Currently, the preview is not showing.…For this to work, from the file menu,…preferences, under general,…make sure fast multi light preview is disabled.…The preview window will show you…a clearer version of the rendered image,…but it is mainly useful to update the larger view…with any post render parameter changes that you make.…
From the camera options change the ISO to 500,…and note the brighter update in the preview.…If you refresh the main render view…updates with the new parameters.…During rendering, you can make changes,…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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