In this video, learn about the Materials panel, where all materials added or created are stored for the current scene.
- [Instructor] Next we'll be…taking a look at the materials panel.…The materials panel in Maxwell Studio is where all materials…that are created within your scene…or materials that have been embedded…or externally referenced are listed.…Now go to the custom library and add the knot material scene…to follow along in this lesson.…The materials panel lists all materials,…including those that are not assigned to an object.…
It is from this panel that materials…can be applied to objects,…and/or to specific object selections.…Now we'll explore any material…and object-related features in the next chapter.…The materials panel also has a couple of…dropdown menu buttons.…The left being where you can display the material icons…as thumbnails or as a list.…To the right of the thumbs dropdown,…you can adjust the size of the material icons…from small to extra large.…
This sizing dropdown is only available…while the thumbs view is active.…So if you change the view to list,…the thumbnail sizing dropdown will disappear.…The materials panel also has a context menu…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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