In Maxwell Studio, the Material Editor panel is where you can customize existing material or create new material for your scene.
- [Instructor] Now that you know how to manage…the scenes materials within Maxwell Studio,…we will next look at the Materiel Editor panel.…The Material Editor panel…is one of the most important panels within Studio…and it provides a powerful set of parameters…for building advanced materials.…To understand in-depth the many available parameters…within this panel is outside the scope of this course.…And it will be something you want to explore…in more detail only once you have a good grasp…on the essentials of using Maxwell Studio.…
As mentioned previously,…Maxwell has a standalone Material Editor interface…known as the Maxwell Material Editor,…or more frequently referred to by the acronym MX Ed.…You should have the icon on your desktop…or if you are on a Mac, within the launchpad.…Here I have the interface open,…and for the most part,…it is the same as the Material Editor panel…wihtin Studio.…Now I will cover relevant differences where needed.…However, understanding the panel features…within Studio will give you the necessary knowledge…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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