Maxwell Fast Interactive Renderer speeds up your workflow by allowing you to quickly visualize parameter adjustments for your scenes before committing to the final render.
- [Instructor] Due to some incompatibility issues…with the GPU engine…and some of the features I want to show you,…from the top toolbar gear icon…open studios preferences window…and then go to the preview section.…In the interactive preview section…make sure these three settings are the same as mine…and also that the engine is saved to draft…instead of GPU.…Restart Studio for the changes to take effect.…Starting with an empty scene,…first remove the custom material.…Then from the library the custom tab,…Maxwell Studio essentials, add the knot preview scene.…
In the view port from the camera's drop down,…select camera one.…From the top toolbar activate the interactive preview…by pressing the fire button.…With the inner active preview now started,…the fire button has changed to red…and this indicates that you can stop the preview…by pressing it again.…Let's go ahead and stop it for now.…Remember that you can switch between GPU or CPU engines…from the right arrow drop down but we want to be using CPU.…
When selecting a camera from the view port…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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