To properly compose and render your image, you need to understand how to adjust the camera’s sensor parameters, along with the optics controls like ISO, aperture and shutter speed.
- [Instructor] Picking up where we left off in…the previous lesson, we'll now look at the camera's…sensor and optics parameters.…From the camera's parameters, go ahead and collapse…the coordinates section.…We'll start by looking at the camera sensor parameters.…The film back of a camera is the physical width…and height of a digital camera's sensor,…or, if you are still using a film camera,…the width and height of the film.…You have available to you a film back dropdown,…providing a list of common camera presets.…
Selecting a camera from this list will change…the film back parameters to correspond to…the physical size of the digital sensor or the film…in that specific camera model.…A good time to make use of this is if you intended…to composite your render into a photo…that you have taken with that specific camera model.…Of course, if you know the camera's sensor or film size,…you could set those manually as well.…The resolution is the final resolution…that you want to render your scene at.…
While testing renders, keep this low until you are ready…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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