Often, you need to apply different materials to an object. In other 3D applications, you'd use selection sets to achieve this; in Maxwell Studio these are referred to as triangle groups.
- [Instructor] In this session we'll take a look…at working with triangle groups…or selection sets in Maxwell Studio,…which once stored, are found under the geometry tab…of the selected objects parameters.…Continue to use your scene, or if you prefer,…grab the relevant one from the exercise files folder.…Change the viewport to hidden lines.…Our goal next is to create a number of selection sets,…or as known in Maxwell Studio,…to create triangle groups to pin one…so that we can add more than one material…to this single object.…
From the toolbar activate triangles mode…and notice the change to the cursor in the viewport.…As mentioned before, I'd rather you use my modeling software…to create selection sets since I find it easier…than working with Studio's selection tools.…But it is, of course, a personal preference.…If you intend working with triangle groups…in Maxwell Studio,…you'll definitely want to take the time…to learn the necessary shortcut keys…to speed up your workflow.…From the Selection menu,…down towards the bottom, are two sub menus,…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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