Before you send your scene for final rendering, you need to adjust the relevant render options in Maxwell Studio, and understand what you can achieve with the various parameters.
- [Instructor] Now that we've covered everything…that you need to set up and light your scene…and to compose your final camera shot all that remains is…to configure the render options for the final render.…But before we do, you are already familiar…with Fire and the interactive preview panel.…To the left of the Fire button,…you have the Viewport Render button.…Selecting this button will use the Viewport…to start a progressive, production quality render preview…of your scene.…Other that not having to start up the standalone…Maxwell Render interface, which literally takes seconds,…I see no real benefit in using this feature.…
It's slower, and has pretty much been replaced by…the use of the fast interactive render engine.…To stop the viewport render, simply click in the viewport.…To the left of the Viewport Render button,…you will find the Render via Network button.…That needs multiple computers…on your network configured with Maxwell Render.…To the left of the Render via Network button,…you will find Maxwell's Animation exporter.…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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