The Attributes panel within Maxwell Studio is arguably the most important panel to learn, and getting a good grasp of it can make your life a lot easier.
- [Instructor] The next panel we'll look at…is the Attributes Panel.…From the Library I'll be using…the knot triangle scene file for this lesson…and I'll go ahead and activate the camera in the viewport.…This panel will be used for reference frequently…during the staging of your scenes.…It holds the Render Options,…Environment settings, Camera, and Object Parameters,…so a lot is going on here in a single panel.…The Attributes Panel is split into two vertical sections.…
It actually has three sections,…but we'll get to that in a minute.…Now the top section is where you will find…the scene compositing elements,…while the bottom, as we already know, is our Object manager.…To view the parameters or options of an element…simply select the element in the panel…and a third section will be presented,…which holds all the individual settings.…We'll take a high level look…at the available options for each element…and discuss other relevant parameters throughout the course.…
Starting at the top with the Render Options element selected…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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