In this video, learn how to use the Pack and Go feature to transfer your scene—along with all its referenced assets—to another computer.
- [Instructor] There are many times…that you want to transfer an entire scene…to another system.…Merely copying the msx or scene file is not enough…since the materials may be using various referenced files.…You'll want to bring all these reference files along…with your scene file.…Maxwell offers a scene and material pack and go function…found from the Studio main file menu,…and for materials only,…from the Material Editor panel.…From the library I have the…Refreshing a Drink Can scene open.…
The coke material in this scene is referencing textures…located in Maxwell's installation folder.…Let's do a pack and go so you can see how it works.…Go to the File menu,…Pack and Go,…in the exercise files Temp folder…I'll use the relevant folders in the Instructor folder,…but if you are following along…I have created a Student folder…that you can use for your own exports.…So, for my Exports folder I will use…the pack and go scene folder.…Once you select folder,…Studio will copy the mxs file and any reference files…to the selected folder.…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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