Any 3D application has a toolbar or ribbon where frequently used tools are located for easy access. In this video, get a high-level overview of the Maxwell Studios toolbar.
- [Instructor] The next panel we will be taking a look at…is the Interactive Preview panel.…But before we do, we need to first familiarize ourselves…with Maxwell's top toolbar where a lot of commonly used…tools or buttons can be found.…The various commands found on the top toolbar…are grouped in so called categories, and each group…can be identified by the double vertical lines…found at the left edge of the group.…Hovering over the vertical lines changes the cursor…indicating that the group can be dragged…horizontally or vertically.…You can drag it horizontally within the top toolbar space…or, if you drag it vertically down, the panels will give way…to add a secondary toolbar.…
You can drag this back into its previous place,…or you could simply load your saved layout.…But at the time of this recording, you will note…that using the keyboard combination as specified…in the Layout submenu, Control + Shift + 5…does not work.…Right clicking on the top toolbar, as you already know,…provides a Context menu and, down the bottom of it,…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
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