Now that you know how to change the interface layout of Maxwell Studio, learn how to save them for later use, and how to load them as needed.
- [Instructor] For this lesson, if you are a Windows user,…please make sure that you open,…or start Maxwell Studio with administrative privileges.…One way to do this, if you don't already know,…is to right-click on the Maxwell Studio desktop icon,…and from the context menu, select…the Run as administrator command.…Now the reason we're doing this is because we…will be saving our customized layouts…to Maxwell's installation folder,…where, on Windows, elevated privileges are required.…If you're on Mac, there's no need…to concern yourself with this.…
What I've done, since I don't believe it to be…a security risk, is to go to the desktop icon's properties,…and from the Compatibility tab, under Settings,…activated the Run this program as administrator option,…purely for convenience, but use whichever method you prefer.…Now that we know how to customize Studio's layout…to suit our specific requirements, we'll next look out…to save our customized layout to be able to reuse it,…or to load it as and when we need it.…Looking at the top toolbar, to the right of the FIRE button,…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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