To work with any 3D application, you need to comfortably and efficiently navigate around your scene in the 3D viewport; in this video, learn to do that.
- [Narrator] In this lesson, we'll learn how to…navigate within the viewport pannel.…Note that when I refer to the term camera,…in this lesson, I am referring to…the viewport's perspective free view camera.…Also note that the terms used to describe…navigation in the viewport are not all the same…as the cinematographic terms; navigating the viewport AI,…rotating, panning and zooming are similar to…many other applications and is controlled simply…by pressing the ALT key and using your mouse buttons.…
Let's start by looking and rotating within the viewport,…so press the ALT key and while holding…the left mouse button, move your mouse left…or right and up or down to rotate.…To pan the view, press the ALT key while holding down…the middle mouse button or pressing down on the scroll wheel…which on most mice behaves like a middle mouse button…and then move the mouse in your desired direction.…To zoom in our out, you can use the scroll wheel…on the mouse or press the ALT key while holding…the right mouse button down and moving the mouse up or down.…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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