Maxwell Render is the standalone interface used to render your final image. Once again, understanding the control this interface offers can certainly help you to be more efficient in your workflow.
- [Narrator] Up to now we've looked at the Maxwell Studio…interface and features.…We've also seen that Maxwell offers a stand alone…material editor where you can build materials…without the need of opening or using Maxwell Studio.…To this regard, the material editor panel interface…and features is practically the same as the stand alone…material editor, and your understanding of the material…editor panel within Maxwell Studio,…along with the resources browser,…has already taught you all that you need to know…to use the stand alone Maxwell material editor interface.…
With Maxwell Studio and MXED covered,…the last interface we will look…at is the stand alone Maxwell render interface.…In Studio, once you have finished setting up…your objects, materials, the lights, cameras,…and adjusting your render options,…the time has come to render your final production shot.…You can either start the stand alone render interface…by selecting the render button within Studio,…which is a logical process when using the Maxwell Studio…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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