Learn how to use environment lighting in your scene. The first of these environments is the Sky Dome.
- [Narrator] Now that you know how to use emitters…to light your scene let's next look at environment lighting.…In the top section of the attributes panel,…select the environment component to access its properties.…Currently, the environment type is set to none.…From the type drop down you can either select…a sky environment or an image based environment.…Let's start by looking at the sky environment.…From the sky tab, you have separate sky and sun settings.…
They both offer various types of sky and sun types.…The sky can be either a physically based sky,…or simply a constant dome.…The sun too can be physically based or custom,…with the additional option to be disabled if needed.…We'll look at the physical sky first.…So for now let's disable the sun.…Let's start by looking at the constant dome sky type.…
Select the perspective camera from the view port,…and position your scene similar to mine.…Activate fire so you can see the changes…real time as we make the adjustments.…The intensity of the dome is set…in candelas per square meter,…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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