The Physical Sky system in Maxwell Studio is a powerful, physically based sky and sun system that allows you to create very realistic sky environments for your scene.
- Continuing with the environment options in Maxwell,…we will next look at the Physical Sky.…This all may be a bit technical,…so I'll keep it as brief as possible.…I have the Physical Sky and sun active.…The sun's lat lon is set to…negative 62…and 27…for a nice sunset shot.…I have FIRE running and we'll give…the GPU engine a go in this lesson.…The Physical Sky system in Maxwell offers…physically correct parameters to control the look…of the sky and the atmosphere in the scene.…
What's nice about the Physical Sky…is that you can load previously saved presets from disk.…Which can be a massive time saver.…Maxwell has included a number of them…for you to experiment with as well.…Once you've customized your own sky settings,…simply save it as a sky preset file.…Remember to keep a backup of your files…if saving them to the installation location.…For your preset to appear in the preset list,…you need to save it to this installation folder.…
And you will need to restart Maxwell Studio…for it to appear in the sub-menu.…According to Maxwell,…
Author
Released
4/7/2017Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
Duration
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Introduction
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Welcome1m 22s
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1. Maxwell Render Introduction
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Workflow considerations3m 57s
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Important file types8m 32s
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Fundamentals to keep in mind3m 39s
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2. Maxwell Studio User Interface
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Using the library3m 30s
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Navigating the viewport3m 6s
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Using the viewport menus3m 35s
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Using the Materials panel5m 11s
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3. Working with Objects
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4. Material Assistant
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Creating architectural glass5m 49s
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Creating opaque materials5m 38s
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Creating high-quality glass4m 16s
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Creating metals4m 41s
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5. Maxwell Lighting
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Lighting with Maxwell Studio4m 16s
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Using area emitters7m 28s
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Using Spot and IES lights8m 17s
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6. Maxwell Cameras
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7. Maxwell Render
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Conclusion
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Next steps1m 34s
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Video: Lighting the environment with the Physical Sky