Instead of fiddling with a host of parameters to get your scene lit as realistically as possible, you can use HDR image-based lighting to properly illuminate, tone, or simply add a background to your scene.
- [Instructor] Lighting your scene with a high dynamic range…image, or HDR image, is a common approach…to illuminating your scene.…This known as Image Based Lighting, abbreviated as IBL.…If you are not familiar with IBL, head on over to HDL Labs'…website or do a search on the topic for more information.…Let's now use the saved HDR from the previous lesson…to light our scene.…Change the Environment type to Image Based.…The previously grayed out Image Based tab…will now become active.…
While the Type is set to Image Based,…the physical Sky and Sun settings…have no effect on the scene.…With the Image Based tab selected,…the parameters are categorized in global IBL settings,…and so called channels consisting of Background,…Reflection, Refraction, and Illumination.…The global IBL Settings Intensity…will affect all the channels.…The Interpolation setting will attempt to un-pixelate…low quality HDRs as best as it can,…but really you shouldn't be using low quality HDRs.…
Screen Mapping is disabled by default…which means that the HDR image is applied…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
Next steps1m 34s
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