In this video, get an overview of the different types of emitters or lights that you can use to light your scenes in Maxwell Render, and how to create them.
- [Instructor] In Maxwell, you have…two main types of lighting.…One is using emitters,…which is representative of a light bulb of sort…and the other is the use of environment lighting,…which is representative of the sun, a physical sky,…and an image based lighting system.…Let's start with an overview of emitters…within Maxwell Studio.…Emitters in Maxwell render are part of the material system,…so to add a light to your scene,…you need to first create an emitter material.…
An emitter material must then be applied…to an actual mesh object…which will then be your light source within your scene.…It may be tempting to model your light geometry…to look exactly like a real globe…and if you look at the library,…you do have a section with ready to use lights,…and by all means use them,…but to optimize your scene for quicker and cleaner renders,…try to use very low polygon geometry for your emitters.…In most cases, a single polygon plane…or even a triangle mesh will do just fine.…
This is true for general lighting…where the light bulb itself…
AuthorLeon van den Heever
Instructor Leon van den Heever provides an overview of the functions, capabilities, and material system of this powerful, physically-based renderer. He covers how to navigate the user interface and work with objects and the Material Assistant, primarily focusing on Maxwell Studio as the staging interface of the Maxwell suite, and on tackling actual rendering in Maxwell Render. Plus, he goes into the different types of emitters or lights that you can use to light your scenes, how to create and position the camera, and how to set render options.
- Customizing the interface layout
- Navigating the viewport
- Transforming objects in the viewport
- Adjusting the appearance of objects
- Using Maxwell modifiers and extensions
- Using the Maxwell Studio Material Assistant
- Applying materials to objects
- Lighting environments with the Sky Dome, Physical Sky, and HDR
- Creating and transforming cameras
- Creating depth of field with the camera
- Understanding Maxwell Render options
Skill Level Beginner
3ds Max 2017 Essential Trainingwith Aaron F. Ross9h 50m Appropriate for all
1. Maxwell Render Introduction
2. Maxwell Studio User Interface
3. Working with Objects
4. Material Assistant
5. Maxwell Lighting
6. Maxwell Cameras
7. Maxwell Render
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