Deepen your understanding of how to work with Maxwell Render. Learn how to stage, light, and compose a basic render project using this powerful 3D rendering software.
- [Voiceover] Hello, my name is Leon van den Heever. Welcome to this Maxwell Render Visualization project course. And this course is a beginner's course aimed at those anew to Maxwell Render. Since doing is the best form of learning and following on from my recent Maxwell Render Essentials course, I wanted to put together a project for you to do to drive home some of the concepts you have learned, and to give us the opportunity to go through a basic render project together. The purpose of this course is to further assist your learning in working with Maxwell Render and the studio interface.
In this course we will take the fictitious scenario of having been contracted to render an image of a finished product for a custom knife maker which they will be using for their website. The products are only made to order. And having been sufficiently briefed by the client on the design of the knife style we can now come up with a concept that we feel will work for the intended purpose. This course is not about modeling, but it is directed specifically at using Maxwell to stage, light, and compose your final render.
The product concept that I have come up with and the final scene and image that we will be rendering is what you see on my screen at the moment. We will go through this process together in a step by step manner. And by the time we have worked through the course you will be ready to render the final scene that you have followed along with. The course will reiterate essential skills in viewport navigation, object transformations, object manager organization, basic materials, setting and positioning the lights and camera, making use of Multilight, and then moving on to the final render.
I will mention at the outset that at the time of this recording, due to the lack of full feature support of the GPU engine, that we will be using the CPU render engine for the final, or the production shot. We will use the GPU engine, though, to save some time where we are able throughout the course. I have no doubt, though, that as Maxwell develop the product, that in the foreseeable future you will be able to use either CPU or GPU for the final render of this course. I trust you will get value out of working through this project with me and I'm looking forward to spending this time with you on completing and reaching our final render.
- Importing scene assets
- Organizing the Object Manager
- Optimizing a scene
- Adding and composing the camera
- Setting up initial lighting
- Setting up additional lighting
- Using Multilight to tweak the lighting